![]() It's a more fluid system than Street Fighter's more rigid hierarchy of combos. Keeping your opponent in the air can be tricky, but it's always possible to tag a few extra hits on. ![]() In Tekken, when an opponent has been hit and is in mid-air, you can follow-up with attacks that can't be blocked and will end only when that victim hits the ground. ![]() The second is the importance of 'juggling'. The first is that in Tekken each button maps to a specific limb on the fighter, as opposed to Street Fighter's six-button system of light, medium and heavy punches and kicks. There are two key differences, which Street Fighter X Tekken has a real go at bringing together. ![]() Most Street Fighter games have eventually found their way to the PC, but we've been largely spared the winding history of Tekken.
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